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Navi Games Inc.

Navi is from the Hebrew word losely translated "prophet" or "seer." It, however, might better be rendered "the voice of God on earth." The Isrealites looked to their navi for guidance and wisdom. Here at Navi Games Inc. we hope our games will also be a source of guidance and wisdom for those who play them. And we hope people will think they are badass too.

Saturday, October 21, 2006

I just realized that we haven't posted anything here for some time now. So this is a little fill in on whats been going on as of later.

We've all been working hard to try and get something together for the midpoint. Both Jason and I have been programming away so that we'll have user input and an interactive environment done for the midpoint. And Jon has been making all the art work and 3d models.

The midpoint is only five days away, so its back to working hard for all of us.

Ben

Wednesday, October 11, 2006

So I was talking with a friend of mine about our Art Thief game and they suggested something that I thought might add another layer to our game. It may be a little late for this idea, but it could be really cool. What if instead of being approached by a shady character and becoming an art thief...what if it's more ambiguous than that. What if you find a slip of paper with some part of a message about stealing a painting. You don't know what it is, and it's incomplete. Now part of the game becomes finding more clues about this "painting request". Maybe it could be left unapparant to the use whether he is discovering notes left for him (i.e. if you steal this painting i need i will pay you) or if he is viewing notes intended for someone else and is learning about a thievery plot that he is trying to thwart. Maybe the user can decide to prevent the steal or be the stealer depending on what choices he makes. Now the player has more to then just investigate art history ideas, he has to look for clues around the museum to further his understanding of this developing plot.

whatcha think? too much?

jason